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		<title>What is Next Generation MMO?</title>
		<link>http://falcondotnet.wordpress.com/2008/09/07/what-is-next-generation-mmo/</link>
		<comments>http://falcondotnet.wordpress.com/2008/09/07/what-is-next-generation-mmo/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 17:03:39 +0000</pubDate>
		<dc:creator>falcongunner</dc:creator>
				<category><![CDATA[MMO]]></category>

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		<description><![CDATA[These days, it seems that latest buzz in the blog and podcast world is all about what the “Next Generation” MMO will be like.  I would suggest that there will be no such thing.  How do I base this opinion?  First off, there is just way too much competition out there.  I think that in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=falcondotnet.wordpress.com&amp;blog=2588501&amp;post=39&amp;subd=falcondotnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;">These days, it seems that latest buzz in the blog and podcast world is all about what the “Next Generation” MMO will be like.<span>  </span>I would suggest that there will be no such thing.<span>  </span>How do I base this opinion?<span>  </span>First off, there is just way too much competition out there.<span>  </span>I think that in such an environment, there will never be enough funding and time for any team of developers to come up with anything that could possibly be dubbed as such.<span>  </span>You can keep pining away, hoping for the stars to align, but it won’t happen.</span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;">Even so, I think that there is a lot to be excited about.<span>  </span>Take Warhammer for instance.<span>  </span>It’s been called nasty names like “WoW Clone” and “Cartoonish”, but just look at what this game is going to do for the MMO world.<span>  </span>No, I don’t expect Warhammer to outperform WoW.<span>  </span>From my standpoint, that is a good thing.<span>  </span>I think that the public quests are really going to change the expectations of gamers.<span>  </span>From a smaller standpoint, if you want to call something next generation in gaming, this idea is a good example.<span>  </span>For me, the worst part about playing a MMO is the negativity towards looking for group.<span>  </span>About half the time anymore if I ask someone if they want to group, they simply do not answer.<span>  </span>How did we get to this point?<span>  </span>I know that many people in my guild would rather solo than do anything but a guild group.<span>  </span>This selfish attitude is what kills the fun in a MMO.<span>  </span>How can a guild possibly expect to grow if they do not adventure and recruit with pick up groups?<span>  </span>These questions need to be answered in traditional MMOs if they expect to compete.</span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;">Another idea that I heard about in a podcast that will remain unnamed, is an MMO in which there are no classes.<span>  </span>Please, take no offense, but I can’t think of anything more vanilla and boring.<span>  </span>My prediction is that any MMO like this would fail miserably.<span>  </span>To me, I like having to level up a new character if I want to play another class.<span>  </span>In this manner I am able to hit content previously missed and see places I would otherwise have no reason to see.</span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;">When I say that there will be no “Next Generation” MMO, I’m not being pessimistic.<span>  </span>I think that there will be many things to be excited about in the future, it just isn’t going to happen in one shiny package.<span>  </span>These changes will have to take place in small increments.<span>   </span>Games with novel mechanics like Warhammer and games like Vanguard which push the limits of current technology, will lead the way to change.</span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;">One other piece of information that some may not be aware of is that sometime soon Vanguard will have a mentoring system.<span>  </span>I really hope that it isn’t too late for this feature, as I know many have been wishing for it for quite some time.<span>  </span>Anyway, I am hoping that those disgruntled, crusty old gamers can find the silver lining and keep a positive attitude.<span>  </span>For me, I am looking forward to Game Update 6 and all that will come with it.<span>  </span>I can’t wait to do my review!</span></span></p>
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		<title>So you want to be a crafter&#8230;</title>
		<link>http://falcondotnet.wordpress.com/2008/08/18/so-you-want-to-be-a-crafter/</link>
		<comments>http://falcondotnet.wordpress.com/2008/08/18/so-you-want-to-be-a-crafter/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 03:34:41 +0000</pubDate>
		<dc:creator>falcongunner</dc:creator>
				<category><![CDATA[Vanguard]]></category>

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		<description><![CDATA[          I can tell you from personal experience that when it comes to crafting in Vanguard, you should prepare for some disappointment.  I will say that crafting has come a long way since day one, but that doesn’t change the fact that it’s very grindy and not very rewarding.   I’ve been crafting since game launch [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=falcondotnet.wordpress.com&amp;blog=2588501&amp;post=30&amp;subd=falcondotnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;"><span>          </span>I can tell you from personal experience that when it comes to crafting in Vanguard, you should prepare for some disappointment.<span>  </span>I will say that crafting has come a long way since day one, but that doesn’t change the fact that it’s very grindy and not very rewarding.<span>   </span>I’ve been crafting since game launch and only just now reached level 50 as an Armorsmith with my bard Gaellespie.<span>  </span>I also have a level 37 Carpenter and a level 26 Tailor.<span>  </span>By my standards, I’m certainly not a newb.<span>  </span>So what’s so unfair?<span>  </span>The most out of whack to me would be the unfairness of the current Sigil drop rates. Secondly, the fact that crafted gear does not out perform quested items. <span> L</span>astly is the huge grind you are faced with when you consider the levels, faction and Sigils.<em></em></span></span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;"><span>          </span>Since I haven’t been a high level crafter until recently, I will have to go from memory. <span> </span>As I recall the original system for the rare, high level recipes was from adventuring drops.<span>  </span>These recipes were tradeable.<span>  </span>This system was considered unfair because players didn’t have to do any work to get recipes, just dish out some dough.<span>  </span>Additionally, players that did not prefer to adventure, didn’t have the opportunity to get their own recipes.<span>  </span>Consequently, we were presented with the Sigil system and the previous system was abolished.<span>  </span>Originally, Sigils were tradeable between players.<span>  </span>Once again, this was deemed to be unfair.<span>  </span>I would guess that the reasoning would be that it was too easy to get Sigils.<span>  </span>So that takes us to the current system in which Sigils are no longer tradeable.<span>   </span>For those who do not know, Sigils can only be gotten from doing grade “A” batches.<span>  </span>Every time a player turns in a Tier 4 + grade “A” batch, they have a “chance” to get a silver Sigil.<span>  </span>Well, I’m sorry, but not only is that not good enough, it’s also even more unfair than any of the other previous systems.<span>  </span>In my circumstance, I have gotten a grand total of 9 silver sigils and my character is on the verge of getting level 50.<span>  </span>I would call that the dirty end of the stick.<span>  T</span>hat’s pretty rotten, but I have a feeling that there are plenty of other players have been just as unlucky as myself.<span>  </span><strong><em>If I wanted to rely on “lady luck” I would visit a casino instead of playing Vanguard.</em></strong></span></span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;"><span>          </span>So what should be done?<span>  </span>Firstly, don’t go changing the system again.<span>  </span>People really get fed up when every time they turn around, the rules have totally changed… again.<span>  </span>What I suggest is that in addition to the current system, players should be given an alternative opportunity to gain their recipes.<span>  </span>How about offering a separate quest for each rare, high level recipe?<span>  </span>But we don’t want it to be too easy do we?<span>  </span>Therefore, require the players to reach a certain amount of faction, let’s just say 7,500, before they get access to the quests.<span>  </span>Still too easy?<span>  </span>Fine, then only allow certain recipes to be available from one of the three factions.</span></span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;"><span>          </span><span>          </span>My second concern was the fact that crafted gear does not noticeably outperform crafted gear.<span>  </span>And why shouldn’t it?<span>  </span><strong><em>We’ve worked our asses off spending hours upon hours grinding just so that we can get the opportunity to create an item that probably won’t sell at any appropriate price.<span>  </span></em></strong>And why would anyone pay more for gear, when they are able to quest an entire set of gear within a few sessions?<span>  </span>Take the bounty hunter quest for instance.<span>  </span>Most adventurers are able do complete all the quests in this series alone, with the exception of the last two missions.<span>  </span>I know that the last time I did this quest it took me one evening.<span>  </span>For the last two fights, I had two friends help me finish it out and the whole thing was over within two hours.<span>  </span>I do think that these types of quests are fun and great for the game.<span>  </span>My opinion is that crafted gear should always be a cut above quested gear.<span>  </span>Top end raid gear should be greatest of all.</span></span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;"><span>          </span>My last concern was the fact that crafting is extremely grindy and has no guarantees that all the hard work will pay off.<span>  </span>Call me sick, but I don’t mind crafting being grindy.<span>  </span>I don’t want just any player to be able to grind to level 50.<span>  </span>However, if they put in the hard work to get there and do all the factioning, they should be rewarded.<span>  </span>There needs to be a level playing field here and there just isn’t.<span>  </span>Worse than that, if your fortune is poor, crafting can become a very bitter experience.</span></span></p>
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			<media:title type="html">falcongunner</media:title>
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		<title>Oh, where have you been weary traveler?</title>
		<link>http://falcondotnet.wordpress.com/2008/08/17/oh-where-have-you-been-weary-traveler/</link>
		<comments>http://falcondotnet.wordpress.com/2008/08/17/oh-where-have-you-been-weary-traveler/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 18:57:54 +0000</pubDate>
		<dc:creator>falcongunner</dc:creator>
				<category><![CDATA[Vanguard]]></category>

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		<description><![CDATA[          So, it’s been a really long time since my last Vanguard post.  There are a lot of reasons for that, but what I will say is that I decided to take my own advice and instead of complaining about the game, I’ve been enjoying it.  I’ve been getting stuff done… A lot of stuff.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=falcondotnet.wordpress.com&amp;blog=2588501&amp;post=22&amp;subd=falcondotnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;"><span>          </span>So, it’s been a really long time since my last Vanguard post.<span>  </span>There are a lot of reasons for that, but what I will say is that I decided to take my own advice and instead of complaining about the game, I’ve been enjoying it.<span>  </span>I’ve been getting stuff done… A lot of stuff.<span>  </span>Gaellespie and Fellmage have been level 50 for quite a while.<span>  </span>Additionally, I recommitted myself to crafting and now Gaellespie will be hitting level 50 Armorsmithing within a few days.<span>  </span>I made the choice to move on from Revelry and Honor to join a Semi-hardcore guild named Paradigm.<span>  </span>The guild raids four times a week, but I have been allowed to get by raiding twice a week.<span>  </span>My passion for the game continues to burn strongly for the game, which I still believe will become one of the greatest for years to come.<span>  </span>And when I say one of the greatest, I’m not measuring by numbers of subscriptions.<span>  </span>I’m measuring by the entertainment value that I and many others like myself have enjoyed.<span>  </span>Since the first day that I decided to move on from Everquest, I have never had a doubt that I made the right choice to come to Vanguard.</span></span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:14pt;"><span style="font-family:Times New Roman;"><span>          </span>One thing that has changed for me and Vanguard is that I’m no longer willing to sit by silent and not do my part to help make this game as great as it can be.<span>  </span>I’m beginning to see that the developers at Sony need bloggers and podcasters to get the feedback they need to make the game better.<span>  </span>For that reason, I plan to continue blogging about such things and apologize to those that have read in the past for my hiatus.</span></span></p>
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		<title>VB.NET Snippets</title>
		<link>http://falcondotnet.wordpress.com/2008/06/18/vbnet-snippets/</link>
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		<pubDate>Wed, 18 Jun 2008 15:14:17 +0000</pubDate>
		<dc:creator>falcongunner</dc:creator>
				<category><![CDATA[VB.Net]]></category>

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		<description><![CDATA[ClientScript close     Page.ClientScript.RegisterClientScriptBlock(Me.GetType(), &#8220;ForceDefaultToScript&#8221;, &#8220;&#60;script language=javascript&#62;window.close();&#60;/script&#62;&#8221;) ClientScript Open     ClientScript.RegisterClientScriptBlock(Me.GetType(), &#8220;scriptname&#8221;, &#8220;&#60;script&#62;window.open(&#8221;,&#8217;_self&#8217;);&#60;/script&#62;&#8221;) Set Default Button (for TextBox)     Public Sub setDefaultButton(ByRef Page As System.Web.UI.Page, ByRef objTextControl As TextBox, ByRef objDefaultButton As Button)         Dim sScript As New System.Text.StringBuilder()         sScript.Append(&#8220;&#60;SCRIPT language=&#8221;"javascript&#8221;"&#62;&#8221; &#38; vbCrLf)         sScript.Append(&#8220;function fnTrapKD(btn){&#8221; &#38; vbCrLf)         sScript.Append(&#8221; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=falcondotnet.wordpress.com&amp;blog=2588501&amp;post=20&amp;subd=falcondotnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong><span style="text-decoration:underline;">ClientScript close</span></strong><br />
    Page.ClientScript.RegisterClientScriptBlock(Me.GetType(), &#8220;ForceDefaultToScript&#8221;, &#8220;&lt;script language=javascript&gt;window.close();&lt;/script&gt;&#8221;)</p>
<p><strong><span style="text-decoration:underline;">ClientScript Open</span></strong><br />
    ClientScript.RegisterClientScriptBlock(Me.GetType(), &#8220;scriptname&#8221;, &#8220;&lt;script&gt;window.open(&#8221;,&#8217;_self&#8217;);&lt;/script&gt;&#8221;)</p>
<p><strong><span style="text-decoration:underline;">Set Default Button (for TextBox)</span></strong><br />
    Public Sub setDefaultButton(ByRef Page As System.Web.UI.Page, ByRef objTextControl As TextBox, ByRef objDefaultButton As Button)<br />
        Dim sScript As New System.Text.StringBuilder()</p>
<p>        sScript.Append(&#8220;&lt;SCRIPT language=&#8221;"javascript&#8221;"&gt;&#8221; &amp; vbCrLf)<br />
        sScript.Append(&#8220;function fnTrapKD(btn){&#8221; &amp; vbCrLf)<br />
        sScript.Append(&#8221; if (document.all){&#8221; &amp; vbCrLf)<br />
        sScript.Append(&#8220;   if (event.keyCode == 13)&#8221; &amp; vbCrLf)<br />
        sScript.Append(&#8220;   { &#8221; &amp; vbCrLf)<br />
        sScript.Append(&#8220;     event.returnValue=false;&#8221; &amp; vbCrLf)<br />
        sScript.Append(&#8220;     event.cancel = true;&#8221; &amp; vbCrLf)<br />
        sScript.Append(&#8220;     btn.click();&#8221; &amp; vbCrLf)<br />
        sScript.Append(&#8220;   } &#8221; &amp; vbCrLf)<br />
        sScript.Append(&#8221; } &#8221; &amp; vbCrLf)<br />
        sScript.Append(&#8220;}&#8221; &amp; vbCrLf)<br />
        sScript.Append(&#8220;&lt;/SCRIPT&gt;&#8221; &amp; vbCrLf)</p>
<p>        objTextControl.Attributes.Add(&#8220;onkeydown&#8221;, &#8220;fnTrapKD(document.all.&#8221; &amp; objDefaultButton.ClientID &amp; &#8220;)&#8221;)<br />
        Page.ClientScript.RegisterClientScriptBlock(Me.GetType(), &#8220;ForceDefaultToScript&#8221;, sScript.ToString)<br />
    End Sub</p>
<p><strong><span style="text-decoration:underline;">SQL Select Method</span></strong><br />
     Private Sub sqlSelect()<br />
        Dim strConnection As String = ConfigurationManager.AppSettings(&#8220;[DBKEY]&#8220;)<br />
        Dim strQuery As String = &#8220;SELECT * FROM [TABLE] WHERE <a href="mailto:ID=@ID">ID=@ID</a>&#8220;<br />
        Try<br />
            Using sqlConn As System.Data.SqlClient.SqlConnection = New System.Data.SqlClient.SqlConnection()<br />
                sqlConn.ConnectionString = strConnection<br />
                Using cmd As SqlCommand = sqlConn.CreateCommand()<br />
                    cmd.CommandText = strQuery<br />
                    cmd.Parameters.AddWithValue(&#8220;@ID&#8221;, )<br />
                    sqlConn.Open()<br />
                    Using Dr As SqlDataReader = cmd.ExecuteReader()<br />
                        Do While Dr.Read</p>
<p>                        Loop<br />
                        Dr.Close()<br />
                    End Using<br />
                End Using<br />
            End Using<br />
        Catch ex As Exception<br />
            Dim msg As New Mail<br />
            msg.Mail_error(ex.Message, ConfigurationManager.AppSettings(&#8220;ErrorEmail&#8221;), &#8220;EACG Intranet&#8221;, Page.Title.ToString(), System.Reflection.MethodBase.GetCurrentMethod.ToString(), Context.User.Identity.Name)<br />
            DisplayMessage(ex.Message)<br />
        End Try<br />
    End Sub</p>
<p><strong><span style="text-decoration:underline;">SQL Insert Method</span></strong><br />
     Private Function sqlInsert() As Boolean<br />
        Dim strConnection As String = ConfigurationManager.AppSettings(&#8220;[Database]&#8220;)<br />
        Dim AdMail As New Mail<br />
        Dim CreatedBy As String = AdMail.GetUserInfo(Context.User.Identity.Name, &#8220;samaccountname&#8221;, &#8220;displayname&#8221;)<br />
        Dim MySQL As New SQLlib<br />
        Dim MyID As Integer = MySQL.getMaxID(&#8220;[IDFIELD]&#8220;, &#8220;[TABLE]&#8220;, &#8220;[DATABASE]&#8220;) + 1</p>
<p>        Try<br />
            Dim strInsertQuery As String = &#8220;INSERT INTO [TABLE] &#8221; &amp; _<br />
            &#8220;(ID, DateSubmitted, SubmittedBy, UpdatedBy, DateUpdated) &#8221; &amp; _<br />
            &#8220;VALUES &#8221; &amp; _<br />
            &#8220;(@ID, @DateSubmitted, @SubmittedBy, @UpdatedBy, @DateUpdated)&#8221;<br />
            Using sqlData As New SqlConnection()<br />
                sqlData.ConnectionString = strConnection<br />
                Using cmd As SqlCommand = sqlData.CreateCommand()<br />
                    cmd.CommandText = strInsertQuery<br />
                    cmd.Parameters.AddWithValue(&#8220;@ID&#8221;, MyID)<br />
                    cmd.Parameters.AddWithValue(&#8220;@&#8221;, MySQL.evaluateSQLParameters(&#8220;&#8221;, &#8220;String&#8221;).Value)<br />
                    cmd.Parameters.AddWithValue(&#8220;@DateSubmitted&#8221;, Now)<br />
                    cmd.Parameters.AddWithValue(&#8220;@SubmittedBy&#8221;, CreatedBy)<br />
                    cmd.Parameters.AddWithValue(&#8220;@DateUpdated&#8221;, Now)<br />
                    cmd.Parameters.AddWithValue(&#8220;@UpdatedBy&#8221;, CreatedBy)<br />
                    sqlData.Open()<br />
                    cmd.ExecuteNonQuery()<br />
                    sqlData.Close()<br />
                    Return True<br />
                End Using<br />
            End Using<br />
        Catch ex As Exception<br />
            Dim msg As New Mail<br />
            msg.Mail_error(ex.Message, ConfigurationManager.AppSettings(&#8220;ErrorEmail&#8221;), &#8220;EACG Intranet&#8221;, Page.Title.ToString(), System.Reflection.MethodBase.GetCurrentMethod.ToString(), Context.User.Identity.Name)<br />
            DisplayMessage(ex.Message.ToString() &amp; &#8220;\n Email Notification has been sent to IT&#8230;&#8221;)<br />
            Return False<br />
        End Try<br />
    End Function</p>
<p><strong><span style="text-decoration:underline;">SQL Update Method</span></strong><br />
     Private Function sqlUpdate(ByVal MyID As String) As Boolean<br />
        Dim strConnection As String = ConfigurationManager.AppSettings(&#8220;[DATABASE]&#8220;)<br />
        Dim AdMail As New Mail<br />
        Dim CreatedBy As String = AdMail.GetUserInfo(Context.User.Identity.Name, &#8220;samaccountname&#8221;, &#8220;displayname&#8221;)<br />
        Dim MySQL As New SQLlib</p>
<p>        Dim MyString As String = &#8220;&#8221;</p>
<p>        Try<br />
            Dim strInsertQuery As String = &#8220;UPDATE [TABLE] SET [MyField]=@[MyField]&#8221; &amp; _<br />
            &#8220;<a href="mailto:DateUpdated=@DateUpdated">DateUpdated=@DateUpdated</a>, <a href="mailto:UpdatedBy=@UpdatedBy">UpdatedBy=@UpdatedBy</a> &#8221; &amp; _<br />
            &#8220;WHERE <a href="mailto:ID=@ID">ID=@ID</a>&#8220;<br />
            Using sqlData As New SqlConnection()<br />
                sqlData.ConnectionString = strConnection<br />
                Using cmd As SqlCommand = sqlData.CreateCommand()<br />
                    cmd.CommandText = strInsertQuery<br />
                    cmd.Parameters.AddWithValue(&#8220;@ID&#8221;, MyID)<br />
                    cmd.Parameters.AddWithValue(&#8220;@[MyField]&#8220;, MySQL.evaluateSQLParameters(MyString, &#8220;String&#8221;).Value)<br />
                    cmd.Parameters.AddWithValue(&#8220;@DateUpdated&#8221;, Now)<br />
                    cmd.Parameters.AddWithValue(&#8220;@UpdatedBy&#8221;, CreatedBy)<br />
                    sqlData.Open()<br />
                    cmd.ExecuteNonQuery()<br />
                    sqlData.Close()<br />
                End Using<br />
            End Using<br />
            Return True<br />
        Catch sqlEx As SqlException<br />
            DisplayMessage(sqlEx.Message)<br />
            Dim msg As New Mail<br />
            msg.Mail_error(sqlEx.Message, ConfigurationManager.AppSettings(&#8220;ErrorEmail&#8221;), &#8220;EACG Intranet&#8221;, Page.Title.ToString(), System.Reflection.MethodBase.GetCurrentMethod.ToString(), Context.User.Identity.Name)<br />
            Return False<br />
        Catch ex As System.InvalidCastException<br />
            DisplayMessage(ex.Message)<br />
            Dim msg As New Mail<br />
            msg.Mail_error(ex.Message, ConfigurationManager.AppSettings(&#8220;ErrorEmail&#8221;), &#8220;EACG Intranet&#8221;, Page.Title.ToString(), System.Reflection.MethodBase.GetCurrentMethod.ToString(), Context.User.Identity.Name)<br />
            Return False<br />
        End Try<br />
    End Function</p>
<p><strong><span style="text-decoration:underline;">SQL Delete Method</span></strong><br />
     Private Function sqlDelete(ByVal MyID As String) As Boolean<br />
        Dim strConnection As String = ConfigurationManager.AppSettings(&#8220;[DATABASE]&#8220;)<br />
        Dim AdMail As New Mail</p>
<p>        Try<br />
            Dim strInsertQuery As String = &#8220;DELETE FROM [TABLE] WHERE <a href="mailto:ID=@ID">ID=@ID</a>&#8220;<br />
            Using sqlData As New SqlConnection()<br />
                sqlData.ConnectionString = strConnection<br />
                Using cmd As SqlCommand = sqlData.CreateCommand()<br />
                    cmd.CommandText = strInsertQuery<br />
                    cmd.Parameters.AddWithValue(&#8220;@ID&#8221;, MyID)<br />
                    sqlData.Open()<br />
                    cmd.ExecuteNonQuery()<br />
                    sqlData.Close()<br />
                End Using<br />
            End Using<br />
            Return True<br />
        Catch sqlEx As SqlException<br />
            DisplayMessage(sqlEx.Message)<br />
            Dim msg As New Mail<br />
            msg.Mail_error(sqlEx.Message, ConfigurationManager.AppSettings(&#8220;ErrorEmail&#8221;), &#8220;EACG Intranet&#8221;, Page.Title.ToString(), System.Reflection.MethodBase.GetCurrentMethod.ToString(), Context.User.Identity.Name)<br />
            Return False<br />
        Catch ex As System.InvalidCastException<br />
            DisplayMessage(ex.Message)<br />
            Dim msg As New Mail<br />
            msg.Mail_error(ex.Message, ConfigurationManager.AppSettings(&#8220;ErrorEmail&#8221;), &#8220;EACG Intranet&#8221;, Page.Title.ToString(), System.Reflection.MethodBase.GetCurrentMethod.ToString(), Context.User.Identity.Name)<br />
            Return False<br />
        End Try<br />
    End Function</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">falcongunner</media:title>
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		<title>Advanced Sequel Commands</title>
		<link>http://falcondotnet.wordpress.com/2008/04/28/advanced-sequel-commands/</link>
		<comments>http://falcondotnet.wordpress.com/2008/04/28/advanced-sequel-commands/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 16:48:13 +0000</pubDate>
		<dc:creator>falcongunner</dc:creator>
				<category><![CDATA[Sequel Server]]></category>

		<guid isPermaLink="false">http://falcondotnet.wordpress.com/?p=19</guid>
		<description><![CDATA[I wanted my first programming blog to be of a little more import than a few lowly Sequel Scripts, however I found these to be invaluable over the weekend. Mostly, I put them here so that I can reference them in the future, but it would be delighted should it help somone else out of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=falcondotnet.wordpress.com&amp;blog=2588501&amp;post=19&amp;subd=falcondotnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I wanted my first programming blog to be of a little more import than a few lowly Sequel Scripts, however I found these to be invaluable over the weekend. Mostly, I put them here so that I can reference them in the future, but it would be delighted should it help somone else out of a bind.</p>
<p>/* Search Database Collection for Column Name. Returns a Collection of Names. */<br />
<strong>SELECT name FROM sysobjects WHERE id IN ( SELECT id FROM syscolumns WHERE name like &#8216;%MyText%&#8217; )</strong></p>
<p>/* Search a Table Collection of Columns. Returns a Collection of Names. */<br />
<strong>SELECT COLUMN_NAME FROM information_schema.Columns WHERE table_name=&#8217;[MyTable]&#8216; AND COLUMN_NAME LIKE &#8216;%MyText%&#8217;</strong></p>
<p>/* Create a copy of a table with structure (No PK) */<br />
<strong>SELECT * INTO [NewTable] FROM [ExistingTable]</strong></p>
<p>/* Create a copy of a table from another database with structure (No PK) */<br />
<strong>SELECT * INTO [NewTable] FROM [DatabaseName].dbo.[ExistingTable]</strong></p>
<p>/* Create a copy of a table from another database with structure (No PK) */<br />
<strong>SELECT COUNT( * ) as TOTAL_RECORD FROM [ExistingTable] WHERE [ExistingField]=&#8217;[Constraint]&#8216;</strong></p>
<p>/* Update Column(s) in the target table based upon a different table with a common index(s) */<br />
<strong>UPDATE [MyTable1]<br />
SET [MyTable1].[ColumnName]=[MyTable2].[ColumnName]<br />
FROM [MyTable1], [MyTable2]<br />
WHERE [MyTable1].[PKColumn]=[MyTable2].[PKColumn]</strong></p>
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		<title>Vanguard, Game Update Four reviewed</title>
		<link>http://falcondotnet.wordpress.com/2008/03/24/vanguard-game-update-four-reviewed/</link>
		<comments>http://falcondotnet.wordpress.com/2008/03/24/vanguard-game-update-four-reviewed/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 16:49:09 +0000</pubDate>
		<dc:creator>falcongunner</dc:creator>
				<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://falcondotnet.wordpress.com/2008/03/24/vanguard-game-update-four-reviewed/</guid>
		<description><![CDATA[            To me, Game Update Four was a huge step in the right direction for my play style.  I daresay that most players will find it to be the same.  It is clear that Sony has chosen to make the game more appealing to a broader spectrum.  At this point in time, I would surmise [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=falcondotnet.wordpress.com&amp;blog=2588501&amp;post=18&amp;subd=falcondotnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font face="Times New Roman"><span><font face="Times New Roman"><span>            </span>To me, Game Update Four was a huge step in the right direction for my play style.<span>  </span>I daresay that most players will find it to be the same.<span>  </span>It is clear that Sony has chosen to make the game more appealing to a broader spectrum.<span>  </span>At this point in time, I would surmise that it was necessary to Vanguard’s survival.<span>  </span>That being said, I am very happy with GU4, the worst I can say is that I am indifferent to most of the Veteran rewards.<span>  </span>A lot of people have been excited about the flying mounts, which I am sure are wonderful.<span>  </span>For me, it just isn’t a priority as I am busy with other projects.<span>  </span>For those who have not been in Vanguard recently, but are interested in the changes, you should pay attention to some sticking points.<span>  </span>Hardcore players will most likely be turned off by the riftway system.<span>  </span>I have also heard complaints about flying mounts.<span>  </span>Something that you might have missed in the patch notes are the changes to the decon system and the availability of rare crafting supplies.<span>  </span>Harvesters will notice a big change in the harvest nodes.<span>  </span>Players that have used custom User Interfaces need to be aware that they will be required to download the latest UI updates before they will be able to take advantage of the riftways.</font></span></font><font face="Times New Roman"><span><font face="Times New Roman"></p>
<p style="margin:0;" class="MsoNormal"><span>            </span>Now that Game Update Four is now live, I am waiting to see what will be coming next.<span>  </span>Some bits of news that I have heard so far have include new starting cities, a revamp of other classes, Pegasus mounts, and in a distant future, alternate advancement.<span>  </span>In my view, GU4 could be a big turning point for Vanguard, now that the performance issues are for the most part ironed out.<span>  </span>Most of the bugs I notice now are problems with the adventuring quests, which I would think will be a focus.<span>  </span>One thing to note if the new starting cities caught your eye is that Phantom made a point of saying that the next game update would not include the introduction of the long awaited Berserker and Inquisitor classes.</p>
<p style="margin:0;" class="MsoNormal">&nbsp;</p>
<p style="margin:0;" class="MsoNormal"><strong>Flying Mounts</strong> – While I see nothing to suggest the quest is broken, I do see reports that some of the quests have some minor bugs.<span>  </span>Another thing you should know is that you must have 45 Adventuring levels to start.</p>
<p><font face="Times New Roman"><b>Riftway Revamp</b> – This is by far my favorite new feature.<span>  </span>However, I will say that the new system is incomplete if you consider the fact that they removed the dockmasters at Tanvu, Martok and Ca’ial Brael but did not add them as a hub.<span>  </span>I am assuming that this will be addressed shortly and I hope that I am not mistaken.<span>  </span>If so, this item will quickly be my number one thing to bitch about.</font></p>
<p><font face="Times New Roman"><b>Character Optimizations / Helmets</b> – Some of them look great and some of them are hideous.<span>  </span>Luckily, there is an option to turn them off.<span>  </span>Hopefully in the future there will be an appearance tool.</font></p>
<p><font face="Times New Roman"><b>Overland Raid</b> – Honestly, raiding hasn’t been a factor in my Vanguard experience to date, but it’s good to know that it is there and getting some attention.</font></p>
<p><font face="Times New Roman"><b>Class Updates</b> – I will add this to my review after I have more information.</font><font face="Times New Roman"> </font></p>
<p><font face="Times New Roman"><b>Refund Points</b> – The way this now works is that you can now refund and redistribute your points at a cost.<span>  </span>The more points you adjust, the higher the price becomes.</font></p>
<p><font face="Times New Roman"><b>Veteran Rewards</b> – While I really do appreciate the experience potions, the vanity pets are of no consequence to me (since they do nothing).<span>  </span>It’s not a big deal to me, but I’m sure some people will really appreciate the new furniture and titles.</font></p>
<p><font face="Times New Roman"><b>Bug Fixes / Performance</b> – After the hotfix patch, things seem back to normal.<span>  </span>I am in the boat with the people who did not experience a large problem with this to begin with.<span>  </span>Some lower end machines should really be noticing a difference.<span>  </span>From what I understand, the biggest reason for the performance boost is due to the helmet / optimization changes.</font></p>
<p></font><font face="Times New Roman"><b>Adventuring Drops / Decons</b> – Originally a lot of people were upset with this change, but in the end, I think it turned out very nicely for all.<span>  </span>Instead of being able to decon rare items earned from names, now there are special items that drop which can be deconned.<span>  </span>People really went off the deep end complaining about this before the update, not knowing about this new feature.<span>  </span>Honestly, the developers, could have been a bit more up front about it.</font></p>
<p></span></font><font face="Times New Roman"><b>Updated Harvesting System</b> – This is change that a lot of people do not like, because now, there is no visible difference between a rare node and a regular harvesting node.<span>  </span>The opportunists do not like this change because now, they will have to do the hard work like the rest of us.<span>  </span>No more following me around and jumping on my rares… In your face!</font></p>
<p><font face="Times New Roman"><b>Experience Ability</b> – This was done to quell the complaints (valid complaints) from people who were unable to enjoy game content as a result of out leveling content too quickly.<span>  </span>Overall, I think that this feature was a great addition.<span>  </span>I really look forward to day that we can switch experience into alternate advancement to the same effect and at the same time continuing to develop our characters in a meaningful way.</font></p>
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		<title>A long expected update&#8230;</title>
		<link>http://falcondotnet.wordpress.com/2008/03/24/a-long-expected-update/</link>
		<comments>http://falcondotnet.wordpress.com/2008/03/24/a-long-expected-update/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 15:25:47 +0000</pubDate>
		<dc:creator>falcongunner</dc:creator>
				<category><![CDATA[Vanguard Spring 2008]]></category>

		<guid isPermaLink="false">http://falcondotnet.wordpress.com/?p=17</guid>
		<description><![CDATA[            It’s been quite a while since my last update and here is a rundown on what I’ve been up to.  Gaellespie, now L43, has been pretty much coasting along when it comes to adventuring.  It’s been really tough to get anything done really and he has a couple of quests that need to be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=falcondotnet.wordpress.com&amp;blog=2588501&amp;post=17&amp;subd=falcondotnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="margin:0;" class="MsoNormal"><font face="Times New Roman"><span>            </span>It’s been quite a while since my last update and here is a rundown on what I’ve been up to.<span>  </span>Gaellespie, now L43, has been pretty much coasting along when it comes to adventuring.<span>  </span>It’s been really tough to get anything done really and he has a couple of quests that need to be complete before I plan to level him again.<span>  </span>Most importantly, that would be the Graystone and the Trickster’s Haven quest lines.<span>  </span>What I’ve been working on alternatively has been major crafting progress.<span>  </span>Gaellespie is now a L27 Armor Smith and Fellmage is a L26 Tailor.<span>  </span>Between the two of these, I have been kept very busy and probably a large reason for the slowdown in adventuring.<span>  </span>On the bright side of that, I can now make 100% of my own Sloop parts for Trailblaze and some very excellent twink gear to boot.</font></p>
<p style="margin:0;" class="MsoNormal"><font face="Times New Roman"><span>            </span>If I wasn’t busy enough, some of the other officers at Revelry and Honor have decided to start a brotherhood of toons with the purpose of getting together with the newer, lower leveled players in the guild.<span>  </span>This has been a big problem for me in the past, as my characters have all been in the +40 range.<span>  </span>My new alter ego is Theosar, a level 18 High Elf Paladin.<span>  </span>Other members include Nute, level 20 Halfling Bard, Cyndr, a level 17 Monk, and Masumii, a level 20 Cleric.<span>  </span>If anyone happens to read and is not in Revelry and Honor, we would be glad to include you in our adventures as we will be working on the CIS quest lines and other more obscure quest lines that some of us have missed in the past.</font></p>
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			<media:title type="html">falcongunner</media:title>
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		<title>A Valid Point raised&#8230;</title>
		<link>http://falcondotnet.wordpress.com/2008/02/29/a-valid-point-raised/</link>
		<comments>http://falcondotnet.wordpress.com/2008/02/29/a-valid-point-raised/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 18:20:35 +0000</pubDate>
		<dc:creator>falcongunner</dc:creator>
				<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://falcondotnet.wordpress.com/?p=16</guid>
		<description><![CDATA[Quote from Silky Venom Forum  posted by Kurron Nye - Stop whining about making the game &#8216;easier&#8217; Why?Because you folks who do not like the game changes to make access easier have a choice..they can choose to NOT use these features and functions. You do not like the riftway? Then get on your mount and ride [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=falcondotnet.wordpress.com&amp;blog=2588501&amp;post=16&amp;subd=falcondotnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<blockquote><p>Quote from Silky Venom Forum  posted by Kurron Nye - <a target="_blank" href="http://www.silkyvenom.com/forums/showthread.php?t=23898" title="Stop whinin about making the game 'easier'"><strong>Stop whining about making the game &#8216;easier&#8217;</strong> </a>Why?Because you folks who do not like the game changes to make access easier have a choice..they can choose to NOT use these features and functions.</p>
<p>You do not like the riftway? Then get on your mount and ride everywhere. You do not like the inter-continental teleporter? Then get a caravel and sail via the sea portals. You do not like corpse summon at altars? Then choose not to summon and instead do a CR every time.</p>
<p>You do not like Rest XP or the ease of XP gain? Then rack up twice as much XP debt so each level takes twice as long to complete.You want more challenging encounters? Then take on 4/5 dots with less than a full group, and do not use groups at all for 3-dots.</p>
<p>The point here is these &#8216;accesibility&#8217; options are OPTIONAL, so if you are a person who truly believes in make the game harder, then yo would choose NOT to use them. However, I seriously doubt that any of the &#8216;anti-dumbing down&#8217; crowd have boycotted these new features, and in fact use them in every play session. That to me says that part of the vocal minority has no legs to stand on..they are saying one thing while doing the opposite in practice.</p>
<p>They post about how &#8216;easy&#8217; the game is while at the same time taking full advantage of the game&#8217;s ease. One could respect their arguments if they actually practiced what they preached and played this game in the manner they wish to force on everyone else. Thats also the rub&#8230;the methods of gameplay they want have NOT been taken away, but instead alternative forms of gameplay have ben offered. The &#8216;hardcore&#8217; could choose to make their gameplay adhere to the standards they alledgedly support but do they? How can their arguments be taken seriously when they themselves will not play the game &#8216;hardcore&#8217; when the ability is sitting right in front of them? (and there are gigabytes worth of posts over the years in the hardcore vs. casual debate which show what &#8216;hardcore&#8217; MMO gamers seem to want)</p>
<p>To me, it proves that the core argument in favor of &#8216;hardcore&#8217; gameplay is NOT to make their own gameplay harder, but to make everyone&#8217;s else&#8217;s game harder so they can appear superior in comparison.</p>
<p>Yea..wonderful eh? Rather than raise themselves up, they choose to lower everyone else. Sounds more like Communism than anything.</p>
<p>SO really hardcore folks, what is limiting you from playing &#8216;hardcore&#8217; like yo claim to want on VG? I do not see how SOE has prevented you from playing the game the wa you want. You seem to simply advocate forcing everyone else to play the game the way *you* want.</p>
<p>P.S. Please bear in mind I am not against making games more challenging, the point is if challenging gameplay is so important to you, why do you not make the game more challenging for yourselves, rather than browbeat SOE and people who play differently than you? Why is it the game cannot be &#8216;fun&#8217; for YOU unless everyone else if forced to conform to your worldview?</p>
<p>Do you REALLY want to group with people who are only with you because they HAVE to be there? Seems to me you would be trying to dungeon dive with people who would leave you to rot the first chance they got.</p></blockquote>
<p>     I can&#8217;t say enough how glad I was to see this post on the Silky Venom forum.  Silky Venom has long been the top place for many people to post thier discontent about Vanguard.  Occasionally, posts or replies like these are made to add some perspective and balance to the norm.  I can certainly understand that some are genuinely discouraged and have had negative experiences in the game.   However, many of the posts at Silky Venom are blatant attacks on the game and employees at SOE ( both past and present ).  What I see on the forums is a lot of pissing and moaning from disgruntled individuals&#8230; The question most obvious to me would be, &#8220;So where are all the positive posts?&#8221;.   For me, rather than wasting my time posting on a forum in which I would most certainly dog piled upon, I choose to enjoy the game.  My positive outlet is through blogging.  Hopefully, the developement staff at SOE takes the forum posts with a grain of salt and realizes that these posts come from the &#8220;Vocal Minority&#8221;.</p>
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		<title>Fun Mode /on</title>
		<link>http://falcondotnet.wordpress.com/2008/02/14/fun-mode-on/</link>
		<comments>http://falcondotnet.wordpress.com/2008/02/14/fun-mode-on/#comments</comments>
		<pubDate>Thu, 14 Feb 2008 19:19:59 +0000</pubDate>
		<dc:creator>falcongunner</dc:creator>
				<category><![CDATA[Vanguard Winter 2007/2008]]></category>

		<guid isPermaLink="false">http://falcondotnet.wordpress.com/?p=15</guid>
		<description><![CDATA[     Early Wednesday morning, Gaellesepie finally realized his goal of reaching level 40.  I really feel like I have accomplished quite a bit, considering that it took me several months to hit 40 on my first character.  While it was fun, I do not expect I will ever want to level another character up in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=falcondotnet.wordpress.com&amp;blog=2588501&amp;post=15&amp;subd=falcondotnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>     Early Wednesday morning, Gaellesepie finally realized his goal of reaching level 40.  I really feel like I have accomplished quite a bit, considering that it took me several months to hit 40 on my first character.  While it was fun, I do not expect I will ever want to level another character up in such a way again.  Now that I have finally reached my goal, I will be spending a lot more time crafting and looking to group with guildmates and little to no time soloing.  In the future, you can expect to see more colorful reports in my updates with pictures (my wife says my blog is boring).  Also, I expect to post a bit less frequently, but in the future, I hope to have a lot better quality and substance within them.  Don&#8217;t be surprised to see guides and tips for quests and classes as well.</p>
<p>For anyone who is interested, you can see <a href="http://vgplayers.station.sony.com/newsArchive.vm?section=News&amp;month=current&amp;id=426">Head GM Moonlite</a>&#8216;s profile here.</p>
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		<title>Vanguard Predictions for 2008 (and 2009)</title>
		<link>http://falcondotnet.wordpress.com/2008/02/12/vanguard-predictions-for-2008-and-2009/</link>
		<comments>http://falcondotnet.wordpress.com/2008/02/12/vanguard-predictions-for-2008-and-2009/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 19:29:29 +0000</pubDate>
		<dc:creator>falcongunner</dc:creator>
				<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://falcondotnet.wordpress.com/?p=14</guid>
		<description><![CDATA[    What have you done for me lately? - At some point this year, I expect an announcement that the first Vanguard expansion will be released in 2009.  Many will argue that it is way too soon to consider an expansion for a game with so many existing bugs.  While that may or may not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=falcondotnet.wordpress.com&amp;blog=2588501&amp;post=14&amp;subd=falcondotnet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-family:Arial;">    <strong><u><span style="font-family:Arial;">What have you done for me lately?</span></u></strong><strong><span style="font-family:Arial;"> </span></strong>- At some point this year, I expect an announcement that the first Vanguard expansion will be released in 2009.  Many will argue that it is way too soon to consider an expansion for a game with so many existing bugs.  While that may or may not be true, I think that the development team should be happy with their progress and the game is finally becoming a much more stable and user friendly.  I think that SOE will soon realize that the only way they will be able to bring people back into the game is to offer a solid expansion, full of dynamic group and raid content.<span>  </span>Let’s face it… If SOE wants to retain current players, reclaim past players and expand its player base, Vanguard needs to give us all a good reason to do so.<span>  </span>Some features that will be included will be; instanced quest lines, more mount selection, rededication to lore and diplomacy and the debut of the Inquisitor and Berserker classes.</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;"><span>     </span><b><u>Instancing</u></b> – Instancing is going to become a reality, whatever SOE wants to call it.<span>  </span>Although people will complain about it, SOE knows from experience that when done correctly, instancing can do miracles in terms of adding dynamic game content that can offer an easier way for players to band together in more a central location.<span>   </span>Instancing will become a huge part of Vanguard and I think that this time, SOE will get the job done right.</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;"><span>     </span><b><u>World Content</u></b> – While I don’t expect to see much done here, I think we can expect some more content to become available in areas that currently are not well utilized and will mostly be made available to levels in the 40-50+ range.</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;"><span>     </span><b><u>Increased Level Cap and Alternate Advancement</u></b> – The biggest complaint that I normally hear from my fellow players is that there is nothing to do once they reach level 50.<span>  </span>Aside from raid content, that is a point I can’t really argue with.<span>  </span>That is why in addition to increasing the level cap, I expect some form of AA to be released in the next expansion.</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;"><span>     </span><b><u>Return of Guild Mates Passed On</u></b> – Most of your friends that have moved on from the game will be back to check out the changes.<span>   </span>Whether these mysterious people will stay in the game will depend on the quality of the expansion.</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;"><span>     </span><b><u>Negativity</u></b> – Whether or not I am right about my predictions, negativity will continue to surround Vanguard.<span>  </span>Reality is that some people just have to have something to complain about.<span>   </span>At least for the next year or two, it will continue to be fashionable to bash Vanguard and predict it’s impending doom, mostly by people that no longer play the game.</span><span style="font-family:Arial;"><span> </span></span></p>
<p><span style="font-family:Arial;"><span>    </span><b><u>Success</u></b> – Vanguard will never become as popular as WoW, but I do expect it to be just as popular as Everquest and Everquest II.<span>  </span>I think that there is a huge opportunity for SOE to make a move with Vanguard in the upcoming year, but only if they seize the opportunity.<span>  </span>I think that the people at SOE have plenty experience with the production of MMOs to recognize that fact as well as the ability to deliver.</span></p>
<p><span style="font-family:Arial;"> </span><span style="font-family:Arial;"><span>     </span><b><u>Shut Up, We’re Talking</u></b> – After the release the increasingly hyped Warhammer and Conan, the entire cast will spend all of their time playing Vanguard after a hugely successful expansion.<span>  </span>In retaliation, Brent will change the name of the Podcast to “Shut up, We’re Talking About Vanguard”.<span>  </span>Karen and Troy will return to Vanguard, where Troy will two box a Monk named 55378008 (type it in a calculator and read it upside down) and a busty, blonde cleric named ILuvULngTiiiime MeezaHorneey.<span>  </span>Karen will play a Halfling Bard, whose armor will be dyed all the colors of the rainbow.</span></p>
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