Instancing and Rewards

Posted in MMO on February 6, 2008 by falcongunner

            Today, I was able to catch the latest episode of Equal Perspectives.   Troy and Karen were talking about epics and mentioned some ideas that Mighty Dar had about grouping.  This got me to thinking about what I would like to see in Vanguard or even another not too distant MMO.  I have fond memories from Everquest of Epic questing as well as some great reward based quests, such as DON.  I would really like to see the developers find a creative way to bring players back together and give them more reasons to group together.  I think the biggest problem, I have had with Vanguard is the fact that there is so much content and so many different things to work on in Vanguard, that the population is fractured, even among guild mates.   My idea is to offer a centralized reward system to players based upon quests they complete similar to the one used in the Dragons or Norrath expansion, but on a much grander scale.   The way the DoN system worked was that players banded together and would accept an instanced quest.  Upon completion of these quests, they were rewarded with either ebons or radiant crystals.   Once you have enough crystals, you could purchase equipment from vendors.   While these items weren’t top notch, they were good.   It was a great way to gear up my characters and I don’t recall ever having a problem finding a DoN group.

             What I would like to see in Vanguard would be the same type of system, but not limited to just one expansion.  Where they went wrong with DoN was that you could only get ebons and radiant crystals from DoN instances.  I would hope that Vanguard would not make that same mistake.  Instead of limiting the reward system to just one expansion, carry the concept throughout the game.  Instead of making a brand new system with every expansion, simply add more rewards available at a higher cost and offer new quests and instances.  This is one of the primary reasons that I ended up leaving Everquest.  Every time a new expansion came out, there was brand new system in place, that made any earlier expansions irrelevant.  By offering a universal system, players would be bettering themselves no matter which quest line they were working on.

            Speaking of epics, I could see how this concept could be integrated into the same system.  Each class could have its own series of tasks and storylines that would need to be completed.  If they were incorporated into this system, there would be plenty of incentive for other players to come along, as they would be receiving credit towards their rewards.   Perhaps you would even offer a bonus to players assisting in the quest by offering them with a higher reward rate.   Also, to avoid exploitation, these quests would only be available as a quest line series and not repeatable once completed.  Access quests to raid zones could be handled similarly. 

           And what about raid gear?  I firmly believe that raid gear should be noticeably better than quested and crafted gear, but not ridiculously so.  The way I would put it, is that better quested gear should be attainable by the average person and would be necessary to be able to visit the current raid zones.  Crafted gear and quested gear should be of similar value.  Raid gear should be much more difficult to get and require defeating much more challenging encounters. 

           Another idea that I really liked was evolving items from Everquest, I’m assuming Everquest II has something similar.  These items were always a lot of fun and give you more feeling of accomplishment.  I think that evolving items could even be used as epic type items, similar to what Karen and Troy were talking about.   The item could received fairly easily to begin with, but to reach full effectiveness, a line of quests would need to be completed.  I thought that was a most excellent idea.  Hopefully, game developers will take notice.

            All of these ideas require the use of instancing.  I know that that a lot of people strongly oppose instancing.  That is something that I never did understand.  The benefits to instancing is an environment that will be free of lag, no contested content and allow the group to progress at a reasonable rate.  The only reasons that I can think of that you wouldn’t like instancing would be poorly designed zones and lack of contested content.  Honestly, I don’t understand the desire for strongly contested content.  I prefer to have fun playing my games, not fighting with rude or greedy players that do not share or have respect for others.

            Anyway, I had to get that off my mind and perhaps someday we will see something like this in Vanguard or some other MMO game sometime soon.

Running down the pack, cont…

Posted in Vanguard Winter 2007/2008 on February 6, 2008 by falcongunner

            I hadn’t intended to make another posting this week and had planned to pretty much put it off until I reached my immediate goal of reaching level 40.  I have been pounding out the levels fairly well over the last week, mostly because my wife came down with a cold and has been turning in early every night.  I’ve been very effectively catching up as I have reached level 35 and have been having fun doing it.  My only regret is flying past a lot of good content, but I know it will be worth it to be able to group with guild mates once again.  This week, I finished out River Valley and spent a lot of time in Cragwind Ridge, Seawatch Coast and Berenaid Hills.  I also had the privilege to group with Meja and Quilin this week.  I hope to cap off Level 40 by next week, so that I can once again enjoy content and grouping as well as crafting in the downtime.

Running down the pack

Posted in Vanguard Winter 2007/2008 on January 29, 2008 by falcongunner

The first thing to mention is that I had a response back to a petition about the UTR quest that I mentioned in the last post.  I had a small amount of mail that contained an apology and explanation, as well as the drops needed to complete that segment of the UTR quest.   It was from none other than Head GM Moonlite, thank you one again Moonlite for making a disspointing week into a positive ending.   With some help from Ginone and his Cleric, I was also able to finish off this quest line and recieve the UTR weapon.   Thanks Ginone! 

This past week went very well from a leveling standpoint.  When I last posted Gaellespie was level 22 and this week, he’s starting off at level 26.  Normally, I would have spent most of my time leveling up to this point in Trengal Keep, but that did not work so well for me this time around.  On Saturday, I spent the first part of the morning trying out new places like Skrawla Rock and Skrillien Point.  While there were a small amount of quests that I could do solo, most of them were made for small group content and at this point, my bard is having trouble taking down 3 dots that are anything higher than blue.  The second part of that morning, I did my best to start up my own Trengal Keep group.  By the time we got a decent group together, I only had a short amount of time remaining.  Unfortunately, there was one individual that really stopped all progress by breaking mezzes and just not being experienced with the game.  I attempted to help him make an assist key, but appearantly, he did not have it set up correctly.

 The following day I had time for shorter than normal session, but was very productive in the Donnavan’s Roost area doing a couple of repeatable quests and grinding out any two dot from blue to red.   Later that day and Monday, I spent a good deal of time on the Strand of Ancients beach.  This area in particular turned out to be great, because the turtles there are all level 25, are not social and more or less swarm the beach.   This area is so good, in fact, I will mostly likely spend all of my time there the next time I’m looking for experience in that level range and am forced to adventure solo again.

Something else of note this week, Faerun completed the official Revelry and Honor Themesong.  You can listen to it here: http://www.mediafire.com/?2ccoxzbb2yj

The rest of this week, I will continue to chase the pack, spending most of my time in River Valley and possibly some time in Falgarholm.

A New Beginning

Posted in Vanguard Winter 2007/2008 on January 24, 2008 by falcongunner

I will start with a brief Summary of what I’ve been up to since joining Vanguard:

Originally, I began as a Ranger, Trailblaze, with the intentions of focusing on him.  That worked well for me until the guild I was in became no more.  I had been in a former Everquest guild and the majority of the people stopped playing Vanguard and went back to playing Everquest, Everquest II, LOTR or WoW.  Just when I had given up hopes for my time in Vanguard, I was contacted by a former Everquest guildmate and as told me about his guild (Revelry and Honor).  I then decided to focus on my Necromancer Fellmage.  Recently, a large portion of our guild decided to refocus thier playtime on Everquest II.  As a result, to group with the majority of my guildmates, I would have to refocus on my bard, Gaellespie.

That brings us up date, where I am currently rushing to catch up in levels with current guildmates.  At the moment, my character is working on his 22th level in the Shoreline Ruins area.  This is my 4th trip here, as I normally level in the teens and lower twenties on Thestra.   This time around the going is a bit easier, as I know the ins and outs of many of the local quests.  Many of them are time consuming because of the time you are forced to spend running around. 

Wednesday,  Gaellespie finished up his last UTR Armor mission, which ends in Shoreline Ruins.   I then proceded to work on the final UTR Hero quest.  Unfortunately for me the 2nd mission in this series seems to be broken at the moment.  In this mission you are required to gather 8-12 drops from undead in the lighthouse / graveyard area.  If memory serves me correctly, before you were only required to gather 1 drop of each type.  Now, the quest shows that you need the 8-12 drops.  That is fine, but it seems to be that the drop rate is currently bugged or not working at all as I spent over an hour without a single drop.  Consequently, Gaellespie won’t be getting his UTR weapon anytime soon.  That is too bad, considering that the weapon is very nice for his level.   Instead, it looks as though I will be trying to find a new place to level until I can get started on the Trengal Keep area.  Hopeful candidates appear to be Tuathian Delta, Skrillien Point and Scrawla Rock zones.

 At this point my guildmates range in levels from 32 -40.  While I consider myself to be making decent progress, I think that it may realistically take me 2-3 more weeks to catch up.